Tiny Epic Mechs

Getting KO'd

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As soon as a player is reduced to 0 , they are KO'd (“Knocked Out”). The player who KO'd you immediately scores . The KO'd player then goes into Ad Hoc Mode (see Ad Hoc Mode) and then depending on your status when you are KO'd:

Pilot: Restore to full health. Then, if you have less than 2 or 2 on your resource track, place the Resource Token(s) on the “2” space. You then place your Pilot onto your Base Zone. If your Base is occupied by an enemy or an enemy Mine/Turret, instead place your Pilot on the closest orthogonal Zone to your Base that is not hostile.

Power Armor: Remove your ITEMeeple from its Power Armor, flip over your Pilot Card to the “Pilot” side, and restore to full health. Your Pilot then moves to the closest orthogonal Zone that is not hostile. You may change what Weapons you have equipped at this time.

Mighty Mech: Remove your ITEMeeple from the Mighty Mech and surrender the Mighty Mech to the player who KO'd you. That player now may take control of the Mighty Mech (even if they are only in Pilot status) and sets it at full health. They immediately score for entering it (see Mighty Mech). The KO'd player, now in Pilot Status, moves their Pilot to the closest orthogonal Zone that is not hostile. Change what Weapons you have equipped at this time. In the case that a Mighty Mech is KO'd by a Mine/Turret instead of Combat, the Mech will remain standing in that Zone and the player, now in Pilot Status, moves their Pilot to the closest orthogonal Zone that is not hostile.

Weapons are never lost from Combat, even if you are KO'd. They remain equipped or return to your stockpile, your choice. You must always have at least one Weapon equipped.