The game ends after scoring the 6th and final Round, and in addition to normal Round scoring, each player adds the total victory points listed on all purchased Weapon Cards whether equipped or in their stockpiles. The highest score wins! As a tie-breaker, the tied player who controls the Mighty Mech wins. If no one controls the Mighty Mech, the player with the most Weapons wins. If still tied, then the tied players share the victory.