After Era 3 is complete, all players reveal their Favor Cards and total their scores based on their Runes. Note the positions of the 3 Fury Markers on their tracks. The god with the most Fury is the most powerful, and that god’s Rune grants the most Victory Points for players possessing it. The second and third most powerful gods’ Runes grant lesser amounts of :

Controlled Island Runes: The 1st god’s Runes are worth , the 2nd god’s Runes are worth , and the 3rd god’s Runes are worth .

Runes from Favor Cards: The 1st god’s Runes are worth , the 2nd god’s Runes are worth , and the 3rd god’s Runes are worth .

If two or more gods have equal , then their Runes are worth the lower amount that either of them would receive. In the example above, if Odin and Frigg tie for 1st, then for Controlled Island Runes, both and would only grant (not 6). Thor would be 3rd so would grant .

Scores are recorded on the Score Mat - flip over the Era Mat and place each player’s Score Tracker near the "0" space on the track. Score Trackers start with the blank-side up, but if a player’s score grows beyond the end of the track (40 points), then flip it to the "+40" side and start again at the beginning.

The player with the highest is the winner.

Tie Breaker Rule

If there is a tie, use these tie-breakers in order until a winner is determined: Most Island Runes > Most Favor Cards > Most Temples built > Most Boats built > Most combined resources.