Rising Sun

Effects of an Alliance


• Allied players grant each other powerful bonuses from the Political Mandates they play during the Political Phase.

• Allied players don’t fight each other during the War Phase if they are the only ones in a Province. Victory goes automatically to the one with the highest Force there (see War Phase).

• In a Battle involving two Allied players and other players, if one of the Allied players is victorious, they don’t kill the figures of their Ally (see Battle Outcome).

• Allied players are still considered opponents for the purpose of Season card abilities and other effects.

• If an Allied player plays the Betray Political Mandate, they immediately lose Honor and the Alliance is broken (see Betray).

• In the unlikely event that the game ends in a tie between Allied players, they share the victory.

Related Rule(s)