After a Mandate Turn has been executed, if the next step on the Political Track shows the Kami symbol, then the Political Phase is briefly interrupted to resolve a Kami Turn, in which the Clans that have sent some of their Shinto warriors to worship at the Shrines may reap powerful benefits.
During a Kami Turn, players resolve the effects of each of the 4 Shrine tiles in order, starting from the leftmost Shrine and proceeding to the right. In each Shrine, players compare the total Force each Clan has there. Only the Clan with the most Force gets the benefit granted by that Shrine’s Kami. As always, if there’s a tie, the tied player with the highest Honor is considered to have the most Force in the Shrine. If a Shrine has no Shinto on it, it’s simply skipped during this Kami Turn.
Each of the different Kami offer a different ability to the player with the most Force on its Shrine. These abilities are executed immediately, before resolving the next Shrine (see Kami abilities).
EXAMPLE: In the Kami Turn, the Shrines are resolved from left to right:
Susanoo – DRAGONFLY and KOI are tied with 1 Force each. Since KOI has higher Honor, they get 2 VP (as they currently have 2 Strongholds).
Amaterasu – DRAGONFLY is the only one with Force there, so they move to the top of the Honor Track.
Hachiman - DRAGONFLY and LOTUS are tied with 1 Force each. However, DRAGONFLY is now at the top of the Honor Track, so they get 2 Ronin tokens.
Raijin – TURTLE has 1 more Force than KOI there, so they get to Summon a Bushi in any Province.
Once all 4 Shrines have been resolved, the Political Phase continues with the next player performing their Mandate Turn. If this was the third Kami Turn of the Season, however, the Political Phase reaches its end and the War Phase begins.