RIVERWALK: Your character and mechs can move across rivers onto forests and mountains.
UNDERPASS: For the purposes of Move actions for your character and mechs, mountains you control and all tunnels are considered to be adjacent to each other. For example, if your mech is on a mountain, it can move from that mountain to (a) any other mountain you control or (b) any tunnel (or your Mine).
DISARM: Before you engage in combat on a territory with a tunnel or your Mine, the combating opponent loses 2 power. This loss of power is reflected on the Power Track. You may do this once per combat, not once per unit.
SPEED: Your character and mechs may move one additional territory when moving. If any of those units move into a territory containing an opponent’s character, mech, or worker, their movement ends and they cannot move again this turn. Moving from one tunnel to another still counts as 1 move, so with this ability you could move an additional territory before or after moving through a tunnel. Your mechs can pick up and drop off resources and workers in the middle of a Move action when they have the Speed ability.