RIVERWALK: Your character and mechs can move across rivers onto farms and tundra.
WAYFARE: Your character and mechs may move from a territory or home base to any inactive faction’s home base or your own regardless of the distance. An “inactive faction” is any faction not currently in the game, including the expansion factions. Normally players may not move into any home base, but this is an exception to that rule.
SCOUT: Before you engage in combat, steal one of the opponent’s combat cards at random and add it to your hand. You may do this once per combat, not once per unit.
SPEED: Your character and mechs may move one additional territory when moving. If any of those units move into a territory containing an opponent’s character, mech, or worker, their movement ends and they cannot move again this turn. Moving from one tunnel to another still counts as 1 move, so with this ability you could move an additional territory before or after moving through a tunnel. Your mechs can pick up and drop off resources and workers in the middle of a Move action when they have the Speed ability.