RIVERWALK: Your character and mechs can move across rivers onto villages and mountains.
SUBMERGE: Your character and mechs may move to and from lakes and move from any lake to another (similar to tunnel movement, but with lakes). If a mech transports workers onto a lake or if a character or mech transports resources onto a lake, you may not leave those workers or resources on the lake after moving off of it, nor may a worker move off of the lake without the assistance of the mech. Lakes are territories, so if two factions have a lake movement ability, it’s possible for combat to happen on a lake. You cannot build a structure or deploy a mech on a lake.
CAMARADERIE: You do not lose popularity when forcing an opponent’s workers to retreat after winning combat as the aggressor. This applies any time on your turn when your character or mechs force an opponent’s workers to retreat after combat.
SPEED: Your character and mechs may move one additional territory when moving. If any of those units move into a territory containing an opponent’s character, mech, or worker, their movement ends and they cannot move again this turn. Moving from one tunnel to another still counts as 1 move, so with this ability you could move an additional territory before or after moving through a tunnel. Your mechs can pick up and drop off resources and workers in the middle of a Move action when they have the Speed ability.