All Goblins counter all types of attacks with the Enemy Die result plus the number of the Goblins in the dungeon (1 Goblin= +1, 2 Goblins = +2, etc.).
Speed: 1 Defense: 4
Reward: Discover 1 Loot OR 1 Spell.
Enemy Action: If Boomy is within 2 rooms of a Hero: all Heroes within 2 rooms of Boomy’s room lose 2 health. If not, move Boomy 1 space towards the closest Hero.
Speed: 3 Defense: 6
Reward: Discover 1 Loot AND reveal one unexplored room anywhere in the dungeon.
Enemy Action: If Pokey is within 1 room of a Hero: all Heroes within 1 room of
Pokey’s room lose 1 health times the number of Goblins in the dungeon (1
Goblin= 1 health, 2 Goblins = 2 health, etc.). If not, move Pokey 3 rooms towards
the closest Hero.
Speed: 2 Defense: 5
Reward: Discover 1 Loot OR gain 5 focus.
Enemy Action: Shooty moves 2 rooms towards the closest Hero AND all Heroes within 2 rooms of where Shooty ends their movement loses 1 health.
Speed: 4 Defense: 4
Reward: Discover 1 Loot OR gain 3 health.
Enemy Action: If Stabby is in the same room as a Hero: all Heroes in Stabby’s room lose 1 health times the number of Goblins in the dungeon, plus 1 (1 Goblin= 2 health, 2 Goblins = 3 health, etc.) If not, move Stabby up to 4 rooms towards the closest Hero.