Tiny Epic Dungeons

Minion Card Appendix

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Dire Serpent

Health: 6 Speed: 3 Defense: 5

Melee Counter-Attack: +4 to Enemy Die and Defense increases by 1.

Missile/Spell Counter-Attack: +2 to Enemy Die.

Enemy Action: Move 3 rooms towards the nearest Hero, then all Heroes in the same room as the Serpent lose 3 health.

Dungeon Crawler

Health: 7 Speed: 2 Defense: 5

Melee Counter-Attack: +3 to Enemy Die.

Missile/Spell Counter-Attack: +2 to Enemy Die.

Enemy Action: Move 2 rooms towards the nearest Hero, then all Heroes within 1 room as the Crawler lose 2 health and 2 focus.

Ogre

Health: 6 Speed: 4 Defense: 5

Melee Counter-Attack: +2 to Enemy Die and Defense increases by 2.

Missile/Spell Counter-Attack: +2 to Enemy Die.

Enemy Action: Move 4 rooms towards the nearest Hero, then all Heroes in the same room as the Ogre lose 2 health.

Ooze

Health: 8 Speed: 2 Defense: 4

Melee Counter-Attack: +3 to Enemy Die.

Missile/Spell Counter-Attack: +1 to Enemy Die and Defense increases by 2.

Enemy Action: Move 2 spaces towards the nearest Hero, then all Heroes within 1 space of the Ooze lose 1 health and discard 1 Loot to the discard row if they are able.

Minotaur

Health: 6 Speed: 5 Defense: 4

Melee Counter-Attack: +3 to Enemy Die and Defense increases by 2.

Missile/Spell Counter-Attack: +1 to Enemy Die.

Enemy Action: Move 5 rooms towards the nearest Hero, then all Heroes in the same room as the Minotaur lose 3 health.

Skeleton

Health: 8 Speed: 3 Defense: 4

Melee Counter-Attack: +2 to Enemy Die.

Missile/Spell Counter-Attack: +3 to Enemy Die.

Enemy Action: Move 3 rooms towards the nearest Hero, then all Heroes in the same room as the Skeleton lose 2 health and 3 focus.

Troglodyte

Health: 7 Speed: 1 Defense: 5

Melee Counter-Attack: +2 to Enemy Die.

Missile/Spell Counter-Attack: +3 to Enemy Die.

Enemy Action: Move 1 room towards the nearest Hero, then all Heroes within 1 room as the Troglodyte lose 2 health and 2 focus.

Troll

Health: 7 Speed: 4 Defense: 4

Melee Counter-Attack: +3 to Enemy Die.

Missile/Spell Counter-Attack: +2 to Enemy Die.

Enemy Action: Move 4 rooms towards the nearest Hero, then all Heroes in the same room as the Troll lose 1 health. Additionally add a Goblin to the Troll's space.