Perform an Intellect check of 5. If successful, spend 4 focus to move the torch token 2 spaces up the torch track.
Free Action: Perform a skill check of 7 using a skill of your choice. If successful, pick up 1 Loot from the discard row. If failed, move the torch down 1 space on the torch track.
Free Action: Once all Minions are killed, spend 1 Speed to enter the Boss’ Lair (revealing the face-down Boss Mat if needed).
Trigger Trap: When you move into this room you MUST perform a skill check of 7 using the skill of your choice. If you fail, take 2 damage.
Disarm Trap: Perform an Agility check of 6. If you succeed, discover a Loot/Spell from the deck or the discard row.
Trigger Trap: When you move into this room you MUST perform a skill check of 6 using the skill of your choice. If you fail, take 3 damage.
Disarm Trap: Perform a Strength check of 5. If you succeed, discover a Loot/Spell from the deck or the discard row.
Heroes start the game here. Also, place 1 Altar token on this card at the beginning of the game.
Trigger Trap: When you move into this room you MUST perform a skill check of 6 using the skill of your choice. If you fail, take 3 damage.
Disarm Trap: Perform an Intellect check of 5. If you succeed, discover a Loot/Spell from the deck or the discard row.
Free Action: Perform an Intellect check of 4. If successful, spend 3 focus and heal to max. If failed, lose 2 Health.
Trigger Trap: When you move into this room you MUST perform an Agility check of 4. If successful, pick up 1 Loot from the discard row. If failed, add 1 Goblin to this room (with this your movement ends, but you do NOT take 1 damage).
Place 1 Goblin in this room. If this room was revealed by you moving into it, immediately take 1 damage.
Perform a skill check of 7 using a skill of your choice. If successful, move the torch up 1 space on the torch track and pick up 1 Loot from the discard row.
Perform an Agility check of 5. If successful, pick up 1 Loot/Spell from the discard row.
Free Action: Spend 4 focus and discover a Spell from the deck or the discard row.
Perform an Strength check of 5. If successful, pick up 1 Loot/Spell from the discard row.
Place 1 Minion in this room. If this room was revealed by you moving into it, immediately take 2 damage. Also, at the start of Final Battle, place 1 Altar Token on this card.
Perform an Agility check of 5. If successful, pick up 1 Loot/Spell from the discard row.
Free Action: Spend 2 Focus to place your hero to any revealed room in the Dungeon. Clarification: you cannot move onto the Boss Mat.
Note, that you can use teleportation ONLY when you would be free to move away from the room anyway. You cannot teleport if you are in the middle of combat, or have moved without Stealth into a room with an enemy in it. If you have, then you must kill the enemy first, or wait until your next turn.
Free Action: Spend 4 focus and kill a goblin anywhere in the dungeon.
Trigger Trap: When you move into this room you MUST perform a skill check of 7 using the skill of your choice. If you fail, take 2 damage.
Disarm Trap: Perform a Strength check of 6. If you succeed, discover a Loot/Spell from the deck or the discard row.
Trigger Trap: When you move into this room you MUST perform a skill check of 7 using the skill of your choice. If you fail, take 2 damage.
Disarm Trap: Perform an Agility check of 6. If you succeed, discover a Loot/Spell from the deck or the discard row.
Trigger Trap: When you move into this room you MUST perform a skill check of 6 using the skill of your choice. If you fail, take 3 damage.
Disarm Trap: Perform an Agility check of 5. If you succeed, discover a Loot/Spell from the deck or the discard row.
Free Action: Spend 2 Focus to place your hero to any revealed room in the Dungeon. Clarification: you cannot move onto the Boss Mat.
Note, that you can use teleportation ONLY when you would be free to move away from the room anyway. You cannot teleport if you are in the middle of combat, or have moved without Stealth into a room with an enemy in it. If you have, then you must kill the enemy first, or wait until your next turn.
Trigger Trap: When you move into this room you MUST perform a skill check of 7 using the skill of your choice. If you fail, take 2 damage.
Disarm Trap: Perform an Intellect check of 6. If you succeed, discover a Loot/Spell from the deck or the discard row.
Perform an Intellect check of 5. If successful, pick up 1 Loot/Spell from the discard row.
Free Action: Move the torch on the torch track down 1 and heal to max health.
Perform an Intellect check of 5. If successful, gain 2 focus and discover 1 Spell from the deck or the discard row. If failed, move the torch down 1 space on the torch track.