RULES
Launch Tutorial
Tiny Epic Dungeons
Start playing right out of the box with Dized!
Introduction
6
Prologue
Winning and Losing Conditions
Hero Attributes
On Your Turn
Solo Play
Credits
Setup
2
Components
Setup
Move
6
Move
Moving in Rooms with Enemies
Moving in Trap Rooms
Revealing New Dungeon Rooms
Check for Danger
Exploring Further
Heroic Action
14
Perform One Heroic Action
Skill Checks
Modifying a Skill
Rest
Search a Room
Disarm a Trap
Cast a Spell
Attack
Range
Enemy Counter-Attack
Enemy Modifiers
Hero Taking Damage
Damage and Kill Enemies
Unconscious Hero
Free Actions
8
Teleport
Perform Free Actions
Modify a Hero Die by 1
Enter the Boss’s Lair:
Reveal Adjacent Unexplored Rooms
Research
Increasing Modifiers/Stats
Trigger Abilities
Discover Loot and Spells
3
Discover Loot and Spells
Equip Loot and Spells
Sets of Legendary Items
Act 1: Torch Mat
3
Torch Mat
Add a Goblin to the Entrance
Trigger Enemy Actions
Act 2: Facing the Boss
11
Enter the Boss's Lair
The Final Battle
Using the Boss Mat
Additional Effects
Goblins on the Boss Mat
Attack the Boss
Damage on the Boss's Health Track
Move the Boss onto Altars
Boss Counter-Attack
Act 2: Torch Mat
Additional Rules About the Lair
Icon Reference
7
Hero Icons
Heroic Actions
Free Actions
Abilities & Modifiers
Dungeon & Torch Mat
Movement & Range
Enemeny/Trap Effects
Card Appendix
9
Hero Mat Appendix
Loot Card Appendix
Legendary Sets Appendix
Spell Card Appendix
Room Card Appendix
Goblin Card Appendix
Minion Card Appendix
Boss Mat Appendix
Torch Mat Appendix
FAQ
Tiny Epic Dungeons
Category: Introduction
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Tiny Epic Dungeons
Introduction
General rules
Next
Prologue
Contents of this Category
Prologue
Winning and Losing Conditions
Hero Attributes
On Your Turn
Solo Play
Credits