Tiny Epic Dungeons

Legendary Sets Appendix

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The Set of the Bear

Whenever you perform a Melee Attack, add (1/2/3) to your die total if you have (2/3/4) pieces of the set equipped.

Great Axe of the Bear: Hand

Perform a Melee Attack using Strength and add 2 to your result.

Your Speed is decreased by 1.

Studded Jerkin of the Bear: Garb

Whenever you perform a Melee Attack, your Defense is increased by 1.

Throwing Axes of the Bear: Hand

Perform a Missile Attack using Strength at a target 2 spaces away from you in a straight path (target cannot be in your space) and add 2 to your result.

War Horn of the Bear: Trinket

Free Action: Spend 2 focus to move all enemies within 4 spaces, up to 2 spaces each, with you controlling their movement.

The Set of the Lion

Whenever you perform a Melee Attack, you heal (1/2/3) health if you have (2/3/4) pieces of the set equipped.

Greaves of the Lion: Trinket

Your Speed is increased by 1.

Long Sword of the Lion: Hand

Perform a Melee Attack using Strength and add 1 to your result.

Whenever you perform a Melee Attack, you may spend 2 focus to add 1 to your die result.

Platemail of the Lion: Garb

Your Defense is increased by 1.

Shield of the Lion: Hand

Whenever you perform a Melee Attack your Defense is increased by 1.

Whenever you perform a Melee Attack, you may reroll one of your Hero Dice. (only once per attack).

The Set of the Panther

Whenever you perform a Missile Attack, add (1/2/3) to your die result if you have (2/3/4) pieces of the set equipped.

Claw of the Panther: Hand

Perform a Melee Attack using Agility and add 1 to your die result.

Cloak of the Panther: Garb

Stealth: While moving, you may move through enemies (instead of stopping).

Glove of the Panther: Trinket

Anytime you perform an Agility check, add 1 to your die result.

Long Bow of the Panther: Hand

Perform a Missile Attack using Agility at a target up to 4 spaces away in a straight path (target cannot be in your space)...

OR, spend 3 Focus to perform a Missile Attack targeting all enemies within 1 space of you (including your own space).

The Set of the Phoenix

Whenever you Cast a Spell, immediately gain (1/2/3) focus if you have (2/3/4) pieces of the set equipped.

Great Staff of the Phoenix: Hand

Perform a Missile Attack using Intellect at a target up to 3 spaces away in a straight path (target cannot be in your space).

Ring of the Phoenix: Trinket

When you Cast a Spell that deals damage, you deal 1 additional damage to a target of the attack. If it targets multiple enemies, increase the damage dealt by 1 to a single target of your choice.

Robes of the Phoenix: Garb

Free Action: Spend 2 Focus to place your hero to any revealed room in the Dungeon. Clarification: You cannot teleport onto the Boss Mat, but you are allowed to teleport away from it.

Note, that you can use teleportation ONLY when you would be free to move away from the room anyway. You cannot teleport if you are in the middle of combat, or have moved without Stealth into a room with an enemy in it. If you have, then you must kill the enemy first, or wait until your next turn.

Spell Tome of the Phoenix: Hand

Anytime you perform a Intellect check, add 1 to your die result.