Whenever you perform a Melee Attack, add (1/2/3) to your die total if you have (2/3/4) pieces of the set equipped.
Perform a Melee Attack using Strength and add 2 to your result.
Your Speed is decreased by 1.
Whenever you perform a Melee Attack, your Defense is increased by 1.
Perform a Missile Attack using Strength at a target 2 spaces away from you in a straight path (target cannot be in your space) and add 2 to your result.
Free Action: Spend 2 focus to move all enemies within 4 spaces, up to 2 spaces each, with you controlling their movement.
Whenever you perform a Melee Attack, you heal (1/2/3) health if you have (2/3/4) pieces of the set equipped.
Your Speed is increased by 1.
Perform a Melee Attack using Strength and add 1 to your result.
Whenever you perform a Melee Attack, you may spend 2 focus to add 1 to your die result.
Your Defense is increased by 1.
Whenever you perform a Melee Attack your Defense is increased by 1.
Whenever you perform a Melee Attack, you may reroll one of your Hero Dice. (only once per attack).
Whenever you perform a Missile Attack, add (1/2/3) to your die result if you have (2/3/4) pieces of the set equipped.
Perform a Melee Attack using Agility and add 1 to your die result.
Stealth: While moving, you may move through enemies (instead of stopping).
Anytime you perform an Agility check, add 1 to your die result.
Perform a Missile Attack using Agility at a target up to 4 spaces away in a straight path (target cannot be in your space)...
OR, spend 3 Focus to perform a Missile Attack targeting all enemies within 1 space of you (including your own space).
Whenever you Cast a Spell, immediately gain (1/2/3) focus if you have (2/3/4) pieces of the set equipped.
Perform a Missile Attack using Intellect at a target up to 3 spaces away in a straight path (target cannot be in your space).
When you Cast a Spell that deals damage, you deal 1 additional damage to a target of the attack. If it targets multiple enemies, increase the damage dealt by 1 to a single target of your choice.
Free Action: Spend 2 Focus to place your hero to any revealed room in the Dungeon. Clarification: You cannot teleport onto the Boss Mat, but you are allowed to teleport away from it.
Note, that you can use teleportation ONLY when you would be free to move away from the room anyway. You cannot teleport if you are in the middle of combat, or have moved without Stealth into a room with an enemy in it. If you have, then you must kill the enemy first, or wait until your next turn.
Anytime you perform a Intellect check, add 1 to your die result.