RULES
Launch Tutorial
Expeditions
Start playing right out of the box with Dized!
Getting Started
7
Setup
2
Setup: Player Components
Setup: Shared Components
Expeditions
Overview and Goal
Components
Characters & Companions
Publisher's Notes
Gameplay
33
Actions
27
Move
1
Move
Play
13
Play
Core Value
Ability
Cards You Control
Items
Order
Rescue
Gaining and Discarding
Or
Trashing
Activating
Solve
Vanquish
Gather
13
Gather
Gaining a Face-Up Card
Gaining Cards
Sweep
Gaining Workers
Gaining 1 Benefit from Adjacent Location
Activating an Adjacent Card's Ability
Playing 1 Card from Hand
Refresh Cards and Workers
Rescue
Location 14's Map Token
Upgrade, Meld, and Boast
Glory Categories
Gameplay Overview
Refresh
End of Turn
Mech Abilities
End of Game
Icons and Keywords
Automa (Solo Play)
14
Introduction
Components
Decision Cards
Setup
General Rules
Automa Mech Movement
An Automa Turn
Advance the Progress Token
Mech Actions
Action: Explore
Action: Vanquish the 20-Value Corruption
Action: Vanquish
End of Game & Scoring
Difficulty Levels
FAQ
Expeditions
Category: Play
menu
Expeditions
Play
Choose 1 card in your hand (the left of your mech mat) and play it.
Next
Play
Contents of this Category
Actions
Move
Move
Play
Play
Core Value
Ability
Cards You Control
Items
Order
Rescue
Gaining and Discarding
Or
Trashing
Activating
Solve
Vanquish
Gather
Gather
Gaining a Face-Up Card
Gaining Cards
Sweep
Gaining Workers
Gaining 1 Benefit from Adjacent Location
Activating an Adjacent Card's Ability
Playing 1 Card from Hand
Refresh Cards and Workers
Rescue
Location 14's Map Token
Upgrade, Meld, and Boast
Glory Categories
Gameplay Overview
Refresh
End of Turn
Mech Abilities
End of Game
Icons and Keywords