Expeditions

Mech Abilities

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MECH ABILITIES

Each mech has a unique ongoing ability that stays active throughout the game.

TATANKA:

You may Solve, Upgrade, and Meld up to 5 times each. The default maximum for each category is 4.

MARSH STRIDER:

Your Move range is 1– 4 locations. The default Move range is 1–3.

ODIN’S WRATH:

You may trash a map at any time on your turn to gain 1 power, 1 guile, or $1. This refers to map tokens in your supply; maps don’t otherwise serve a purpose as currency.

LUMBERJACK:

Whenever you Vanquish, reduce the cost of the first corruption of each color by 1. Example: The top corruption at a location is 4-orange, so it only costs 3 power to Vanquish. If the next corruption is 4-turquoise, it costs 3 guile. If it is 4-orange instead, it costs 4 power to gain using the same Vanquish ability. For the 20-value dual-color corruption on location 20, Lumberjack’s ability decreases it to 18.

HIGHLANDER:

You may gain cards directly to your hand. By default, gained cards are placed in the active row.