Deploy the Landing Gear. Each piece of Landing Gear deployed increases the Airplane’s drag and wind resistance.
Place a die respecting the number constraint. The order in which you deploy your Landing Gear is not important.
Slide the Switch below your die to show the green light.
IMMEDIATELY advance the blue Aerodynamics marker one space
. It should be between the 7 and the 8 when you have deployed all the Landing Gear.
Playing on a space whose Switch is already showing green has no effect.
Example: Isabelle activates the Landing Gear for the first timein this game.
She places a 4 on the 3/4 space.
She slides the Switch to show the green light.
She moves the blue Aerodynamics marker ICON to the space between the 5 and 6.
AERODYNAMICS AND SPEED
When you move your Aerodynamics markers, you are changing your Speed’s effect on the Approach Track. For example, moving the Blue marker forward means that a Speed of 5 will now advance your plane 0 instead of 1.
VICTORY CONDITION
All the Landing Gear switches must show the green light at the end of the game. See rule: Final Round and End of Game.