NOTE: This is the setup for the basic game. All other components not mentioned here (in the closed compartment) are part of the game’s advanced modules; you can leave these in the box for now.
(1a) Place the Control Panel between the players, who should, ideally, be sitting next to each other on the same side of the table. (1b) Make sure the arrow on the Airplane Axis disc is pointing at the black triangle at the top, and that (1c) all Switches are covering the green lights.
On the Speed Gauge, place the (2a) blue Aerodynamics marker
between the 4 and the 5, and (2b) the orange Aerodynamics marker
between the 8 and the 9.
Place the Brake marker
to the left of the 2 on the Brake track.
(4a) The player on the side with the blue spaces playsthe Pilot; give them the 4 blue dice. (4b) The player on the side of the orange spaces plays the Co-Pilot;give them the 4 orange dice.
Slide the Altitude Track (green/yellow side)
into the slot at the top right of the Control Panel until the number 6000 is visible in the screen.The number in the screen indicates your altitude in feet, which is called your Current Altitude.
Slide the YUL Montréal-Trudeau Approach Track into the slot at the top left of the Control Panel until the
icon is visible in the screen. This screen shows the position of your Airplane, which is called your plane’s Current Position.
Place a Reroll token on each Reroll icon
on the Altitude Track.
Place as many Airplane tokens
as there are Traffic icons on each space of the Approach Track.
Create a reserve of Coffee tokens
by placing them next to the board (not on the board).
(10a) Give the blue screen to the Pilot, and (10b) the orange screen to the Co-Pilot. Make sure to read the reminders written inside.