Manage your plane’s Axis during your approach.The Airplane tilts. Be careful not to go into a spin!
As soon as the second die is placed, compare the value of both dice:
Do not move anything if both dice have the same number.
If the dice show different numbers, turn the Airplane as many marks as the difference between the 2 dice. Turn the Axis Arrow toward the player who playedthe highest die, and leave it there; do not reset the Axis to the starting point at the end of the round.
GOING INTO A SPIN
If the Axis Arrow reaches or goes past an , the plane goes into a spin and you immediately lose the game.
Example: Isabelle (Pilot) played a 5 and Oliver (Co-Pilot) played a 3. The Axis turns two marks towards Isabelle.
VICTORY CONDITION
At the end of the last round, your plane must be completely horizontal. See rule: Final Round and End of Game.
DID YOU KNOW?
In real life, airplanes work on 3 axes: yaw (nose left or right), pitch (nose up or down), and roll. The illustration you see here is a simplification, as it only represents the roll axis.