IMPORTANT: We do not advise reading this section unless you are having trouble landing your Airplane successfully.
The briefing period that comes before every round is very important.
Look closely at the Approach Track and study your overall situation.
Is it better to advance 0, 1, or 2 spaces?
What elements could cause you to lose the game?
What is urgent? What can wait?
In Sky Team, there are 2 ways to communicate: Verbally, before rolling the dice; and by placing your die during the Dice Placement phase, as explained below.
A die is an ‘action’ in the cockpit, but also information for your teammate.
If you put this value on this space at this moment in the game, what can they deduce from this? Are you helping them make good choices?
Before playing, you can also evaluate what your teammate needs. For example, if they need to engage the first flaps, you’d be better off putting a higher die on the Axis or onto the Engines. Putting yourself in your partner’s shoes is essential to creating a great team.
The Axis is an essential element of your cockpit. It is both dangerous and flexible.
It is dangerous because it can cause you to lose the game; it is extremely risky if both players wait until their last die to play on the Axis.
But the Axis is flexible as well; many values are often playable there, and you do not need to be balancedout until the final round.
A discarded die is one less action in your cockpit: generate your Coffee tokens carefully. If one of your dice won’t be useful this turn, when is the right moment to discard it? A Coffee token might come in handy to your teammate; don’t wait until the final turn to do it.
Has your dice roll generated many of the same value? Or a mix? You can use these to help your teammate by letting them place the first die into the interactive spaces (Axis and Engines).
Not taking the lead allows your teammate to.
Know the importance of your speed every turn.
It is sometimes crucial to advance 0, 1, or 2 spaces. This means quickly communicating to your teammate the strength of your engine.
On the other hand, if there are no planes in front of you on the Approach Track, speed is less important, and you can use this knowledge to play your first die elsewhere.
These 2 sections (and their tokens) have an impact on your ability to land, so timing their deployment is absolutely critical. If you need to advance 2 spaces, don’t deploy your flaps too soon! Is the airport crowded with planes and you want to advance 0 spaces? Lowering the Landing Gear will help!
Clearing your approach path is necessary to advance. Removing a plane in space 1 or 2 is important information. In space 5... less so.
Planning ahead is always a good idea. Moving a plane further down the track is useful... but not with your first die.