RULES
Launch Tutorial
Sky Team
Start playing right out of the box with Dized!
General
3
Goal
Contents
Credits
Setup
2
First-time preparation
Setup Montreal (First Game)
Gameplay
15
Turn Phase 1: Discussion & Dice Rolls
1
Strategy Discussion and Dice Rolls
Turn Phase 2: Actions (Dice Placement)
9
Turn Phase 2: Dice Placement
Actions (General)
Action: Axis
Action: Engines
Action: Radio
Action: Landing Gear (Pilot Only)
Action: Flaps (Co-Pilot Only)
Action: Concentration (Coffee Tokens)
Action: Brakes (Pilot Only)
Turn Phase 3: End Of Round
1
End Of Round
Game Overview
Reroll
Final Round and End of Game
Strategic Advice
Flight Log
20
Special Abilities
6
Working Together (Special Abilit
Synchronisation (Special Ability
Mastery (Special Ability)
Control (Special Ability)
Anticipation (Special Ability)
Adaptation (Special Ability)
Scenarios
5
Green Scenarios: Routine Landing
Yellow Scenarios: Exceptional Conditions
Red Scenarios: Elite Pilots Only
Black Scenarios: Heroic Landing
Additional Scenarios
Flight Log - Advanced Scenarios
Traffic Die (Approach Track Effect)
Turns (Approach Track Effect)
Module: Kerosene
Module: Intern
Module: Wind
Module: Real-Time
Module: Kerosene Leak
Module: Ice Breaks
FAQ
Sky Team
Category: General
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Sky Team
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