Sky Team

Action: Flaps (Co-Pilot Only)

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Flaps

Deploy the flaps. Each flap extended increases the aircraft’slift and wind resistance.

Place a die respecting the number constraint. Deploy the Flaps in order, from top to bottom.

Slide the Switch below your die to show the green light.

IMMEDIATELY advance the orange Aerodynamics marker one space. It should be just past the 12 once all the Flaps have been deployed.

VICTORY CONDITION

All the Flaps switches must show the green light at the end of the game. See rule: Final Round and End of Game.

You must deploy the Flaps in order, beginning with the 1/2 space, then the 2/3 one, and so on.

Example: Oliver (Co-Pilot) activates the second Flaps space.

He places a 2 on the second space (2/3).

He slides the Switch to show the green light.

He moves the Orange Aerodynamics marker ICON to the space between the 10 and the 11.