RULES
Launch Tutorial
Sky Team
Start playing right out of the box with Dized!
General
3
Goal
Contents
Credits
Setup
2
First-time preparation
Setup Montreal (First Game)
Gameplay
15
Turn Phase 1: Discussion & Dice Rolls
1
Strategy Discussion and Dice Rolls
Turn Phase 2: Actions (Dice Placement)
9
Turn Phase 2: Dice Placement
Actions (General)
Action: Axis
Action: Engines
Action: Radio
Action: Landing Gear (Pilot Only)
Action: Flaps (Co-Pilot Only)
Action: Concentration (Coffee Tokens)
Action: Brakes (Pilot Only)
Turn Phase 3: End Of Round
1
End Of Round
Game Overview
Reroll
Final Round and End of Game
Strategic Advice
Flight Log
20
Special Abilities
6
Working Together (Special Abilit
Synchronisation (Special Ability
Mastery (Special Ability)
Control (Special Ability)
Anticipation (Special Ability)
Adaptation (Special Ability)
Scenarios
5
Green Scenarios: Routine Landing
Yellow Scenarios: Exceptional Conditions
Red Scenarios: Elite Pilots Only
Black Scenarios: Heroic Landing
Additional Scenarios
Flight Log - Advanced Scenarios
Traffic Die (Approach Track Effect)
Turns (Approach Track Effect)
Module: Kerosene
Module: Intern
Module: Wind
Module: Real-Time
Module: Kerosene Leak
Module: Ice Breaks
FAQ
Sky Team
Anticipation (Special Ability)
menu
Sky Team
Special Abilities
Anticipation (Special Ability)
Anticipation
Each round, before placing their 1st die, the First Player may choose to reroll one of their dice.
Next
Adaptation (Special Ability)