When a Pathbreaker is drawn, the active Prisoner must place it so one of its faces points at them. Pathbreakers are initially stunned when discovered. Once placed, a Pathbreaker is motion-activated and attacks when a player moves into or out of its line of sight.
However, a Path Breaker’s line of sight is limited to the two directions of its faces. When a Pathbreaker attacks, it turns every tile in a straight line from its faces into a Pit regardless of gaps between tiles and/or geography. If the Pathbreaker is still observable after it attacks, it turns into a Pit.
A. Red & Blue are in the Pathbreakers range.
B. The attack passes through empty spaces.
C. After the Pathbreaker attacks, Green will see it. So it turns into a Pit.