The Night Cage

Calling to the other

menu

As soon as the third Shriek is drawn, they call to The Other. Immediately discard the all the Shrieks. If any spaces they occupied are still illuminated, replace them with pits but do not advance The Other as usual! Instead, the current location of The Other determines what happens next.

IF THE OTHER IS IN THE HOLLOW

• Advance The Other 1 length, regardless of whether a Prisoner with a lit candle is present in the Hollow.

• Any Prisoners not smothered are ejected to the Main Board.

IF THE OTHER IS ON THE MAIN BOARD

• The 3rd Shriek will give the Other an extra move this turn. One immediately from the Shriek, the second at the end of the Turn, as normal.

Both Prisoners are lit but Blue draws the 3rd Shriek. The effect resolves immediately so Blue only draws 1 tile here.

The Other moves, ignoring the lit candles. Green is smothered. Blue is ejected to the Main Board without penalty.

Red draws the 3rd Shriek. The Other advances one length. This is the first of 2 moves that will happen this turn.

Red uses a Nerve before ending their turn (1). Then The Other advances as usual (2). Unfortunately Yellow is smothered.