1. Move or Activate a Pathway card or Stay
2. Pits form
3. Falling
4. The Other - If a Pit formed on the Main Board without a lit Prisoner in the Hollow or if a 3rd Shriek is is drawn.
5. Landing - If a prisoner lands on something that creates a Pit where they land, return to the FALLING step.
6. Trigger monsters - The Other can trigger monsters if it enters their line of sight without smothering them.
7. If hit by monsters - Place any Shriek that would be discarded as a penalty onto the Main Board.
8. Darkness and then light - Remove unlit tiles BEFORE drawing new ones. If a 3rd Shriek is revealed return to THE OTHER step.
9. OPTIONAL: Spend a Nerve to Move Again. (Go to MOVE step)
10. If final flickers - Discard an additional Illuminated tile from anywhere on the board.
11. Draw pathway cards - Draw 1 card for each revealed Pathway tile, then discard the Pathway tiles.