The Night Cage

Order of Operations

menu

1. Move or Activate a Pathway card or Stay

2. Pits form

3. Falling

4. The Other - If a Pit formed on the Main Board without a lit Prisoner in the Hollow or if a 3rd Shriek is is drawn.

5. Landing - If a prisoner lands on something that creates a Pit where they land, return to the FALLING step.

6. Trigger monsters - The Other can trigger monsters if it enters their line of sight without smothering them.

7. If hit by monsters - Place any Shriek that would be discarded as a penalty onto the Main Board.

8. Darkness and then light - Remove unlit tiles BEFORE drawing new ones. If a 3rd Shriek is revealed return to THE OTHER step.

9. OPTIONAL: Spend a Nerve to Move Again. (Go to MOVE step)

10. If final flickers - Discard an additional Illuminated tile from anywhere on the board.

11. Draw pathway cards - Draw 1 card for each revealed Pathway tile, then discard the Pathway tiles.