The Night Cage

The Other On the main board

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Put the Other's head section on the edge of the Main Board so that its line of sight intersects with the next Prisoner in turn order on the Main Board. In a 4-Prisoner game, place The Other so that its head covers 4 edge spaces on the grid (Fig. 4). In a 5-Prisoner game, place it just off the edge of the board's grid (Fig. 7) At the end of each subsequent turn, add a new section to The Other, advancing the head one more length onto the board (Fig. 5). Prisoners smothered in its path immediately fall into the lowest unoccupied row in the Hollow, take a 3 tile penalty, and go Lights Out. In a 4-Prisoner game, The Other advances 2 times. Then it spends another Prisoner's turn on the Main Board and returns to the Hollow at the end of that turn. Any spaces that were covered by The Other and are visible once it leaves are now Pits.

STRATEGY TIP: When positioning The Other, consider an edge of the board that targets the fewest players or allows some players to potentially outrun its advance.

4-Prisoner Other Movement Example

Fig. 4

A placement targeting Red, The Other is placed on 4 edge spaces of the grid. It doesn't move this turn. Alternate placements =

Fig. 5

The next turn has passed. Red moves in hopes to outrun it. The Other advances 1 length in the direction it was placed.

Fig. 6

A turn passes. The Other advances its final length. It will stay in place for one more turn and return to the Hollow at the end of that turn. Red is safe.

5-PRISONER MOVEMENT

Fig. 7

In a 5-Prisoner game, The Other advances 3 times. Then it spends a turn on the Main Board and returns to the Hollow at the end of that turn.