#1 Matter Resequencer
During your Activate Bonus action, you may choose one of the following:
• Spend 1 Energy to gain any 2 resources
• Gain a Corruption and spend 2 Energy to gain any 4 resources
#2 Decontamination Chamber
You may store 1 Corruption on this card. This card acts as a fifth Corruption space in addition to the four Corruption spaces on your Frigate board; you may place newly gained Corruption on it during any Crew’s turn. Any time you contain a Corruption from your Frigate board, you may choose the Corruption on this card. This Corruption space does not block access to resources or Bonus actions. During Final Scoring, it is still considered to be on your Frigate board and you lose Prestige for it. If you play with the Scientist B Crew board, you can store a total of 6 Corruption at once.
During your Activate Bonus action, you may contain the Corruption from this card. If you do, you may optionally play a Cadet card. If you contain the Corruption from this card by any other method than this ability printed on Decontamination Chambers, you may not play a Cadet card as a reward.
#3 Data Refinery
During your Activate Bonus action, you may choose one of the following:
• Discard a Cadet card to gain 2 Science
• Discard a Frigate card to gain 2 Neutronium
• Discard a Command card to gain 2 Energy
#4 Geo-Scanner
Right after Mining on a planet with your Frigate, you may gain 1 Science and/or 1 Discovery Data cube.
#5 Surveyor Module
Any time during your turn when you could gain Hidden Influence from containing a 3rd Corruption or from gaining the 3rd Discovery Data cube on your Frigate board, you may forfeit gaining this Hidden Influence to instead gain Influence with a House of your choice. You may not use this ability when gaining Hidden Influence from any other source than containing Corruption or Discovery Data.
During your Activate Bonus action, you may contain a Corruption.
#6 Mining Rig
Right after Mining on a planet with your Frigate, you may gain 1 Material and/or 1 Discovery Data cube.
#7 Drill Module
Right after Mining on a planet with your Frigate, you may gain 3 Material.
#8 Neutronium Detector
Right after Mining on a planet with your Frigate, you may gain 1 Neutronium and/or 1 Discovery Data cube.
#9 Synthesizer Module
Right after your Bonus action if you have played any Operation cards during your turn, you may gain 1 Frigate card and/or play 1 Frigate card (which may be the same Frigate card you just gained). You may count Operation cards played during your Crew action as well to trigger this ability. This ability cannot be used in the same turn Synthesizer Module was played.
#10 Targeting Servos
During an attack with your Frigate, you may gain 1 Material and/or deal up to 2 extra damage.
#11 Fighter Drones
During an attack with your Frigate, you may gain 1 Neutronium and/or deal up to 2 extra damage.
#12 Homing Torpedoes
During an attack with your Frigate, you may deal up to 2 extra damage in your sector or adjacent sectors. Damage from any other effect or ability can only be dealt in your sector, unless explicitly stated otherwise.
#13 Shrapnel Cannon
During an attack with your Frigate, you may deal up to 2 extra damage.
During your Activate Bonus action, you may destroy 1 Voidborn ship in the sector with your Frigate. You may use this ability even on a turn where you did not board your Frigate.
#14 Neutronium Impulse
During an attack with your Frigate, you may deal 1 extra damage and/or place 1 Shield in your sector and/or gain 1 Energy.
When landing on a planet, you may place 1 Shield in your sector and/or gain 1 Energy.
#15 Hunter-Seeker Missiles
During an attack with your Frigate, you may deal 1 extra damage in any sector. Damage from any other effect or ability can only be dealt in your sector, unless explicitly stated otherwise.
#16 Voidfused Cannon
During your Activate Bonus action, you may gain a Corruption to destroy up to 3 Voidborn ships in the sector with your Frigate. You may use this ability even on a turn where you did not board your Frigate.
#17 Quantum Shifter
During an attack with your Frigate, you may deal 1 extra damage.
During your Activate Bonus action, if your Frigate is in a sector with a Rift, you may move your Frigate to any other sector with a Rift. You may use this ability even in a turn where you did not board your Frigate.
#18 Reflector
When using your Frigate, you may place 1 Shield in your sector and/or gain 1 Energy.
During your Activate Bonus action, if your Frigate is in a sector with at least 1 Shield, you may destroy 1 Voidborn ship in the same sector. You can only destroy 1 Voidborn ship in one turn, even if you manage to move your Frigate to another eligible sector during your Activate Bonus action. You may use this ability even in a turn where you did not board your Frigate.
#19 Shield Generator
See #18 Reflector.
During your Activate Bonus action, if there are any Shields in the sector with your Frigate, you may gain 1 Energy.
#20 Defense Matrix
When using your Frigate, you may place 2 Shields in your sector and/or gain 2 Energy. You may place the 2 Shields in different sectors during your maneuver.
During your Activate Bonus action, you may move up to 2 Shields from the sector with your Frigate to any other sector. If you manage to move your Frigate to multiple sectors with Shields during your Activate Bonus action, you may move the 2 Shields from two different sectors.
#21 Absorbing Shield
During your Activate Bonus action, you may place 1 Shield in any sector and/or gain 1 Energy.
#22 Landing Pods
When you would land on a planet with your Frigate, you may instead select a planet in your sector or an adjacent sector, not land on it, and still resolve one of its effect options. If the planet you select this way is occupied, you may gain 1 Discovery Data. You may do this even if your Frigate is not in a sector with a planet. Your Frigate stays in the sector it started in even if you resolve a planet effect from an adjacent sector. When resolving an effect of an unoccupied planet with this ability, take the Discovery Data from the planet first, as this is part of the landing effect. In the rare case the planet is unoccupied and doesn't have a Discovery Data cube, you do not gain it. You can use this ability on an unoccupied planet in your Frigate’s sector while deliberately not landing on the planet itself.
#23 Rail Cannons
Right after using your Frigate, you may destroy 1 Voidborn ship in the sector with your Frigate. You may do this even if you landed on a planet in that sector.
#24 Virtual Training
During your Activate Bonus action, you may either play 1 Cadet card or spend 3 Science to increase the rank of your Captain.
#25 Neural Network
When you draw new Operation cards during Step 4 of the Rift phase or Step 7 of the Hyperjump phase, you may draw 1 more Operation card than you normally would (i.e. 3/3/4/4 on Ranks 0/1/2/3, respectively).
During your Activate Bonus action, you may draw 1 Operation card.
#26 Tow Beam
During a maneuver with your Frigate, you may take up to 2 extra movement steps and/or move a single House ship (except an Arkship) with caution along any part of your route. See Movement in the rulebook for “with caution". You may pick up and drop off the ship halfway, i.e. you may move your Frigate before starting to move a ship along with it or you may continue moving your Frigate after you're done moving the House ship. While you move the ship along, you may move across inner sectors and also sectors with more Voidborn ships than the ship’s origin sector, but you cannot leave the ship in such sectors. You may not move multiple ships with this ability, even if you would only move a single ship at one time.
#27 Construction Bay
Right after using your Frigate, you may spend 1 Material, 1 Energy, and 1 Neutronium to deploy a House ship (except an Arkship) in any sector.
#28 Briefing Room
During your Activate Bonus action, you may gain 1 Tactics, then gain 1 Tactics for each Cadet card attached to the Cadet you used this turn. This ability yields a total of 1 Tactics if no Cadet cards are attached to your Cadet, 2 Tactics if 1 Cadet card is attached, and 3 Tactics if 2 Cadet cards are attached.
#29 Welder Beam
During your Activate Bonus action, you may gain 1 Tactics and/or remove 2 damage from House ships in the sector with your Frigate. If you manage to move your Frigate to multiple sectors with damaged ships during this Activate Bonus action, you may remove the 2 Damage markers from different sectors. You may use this ability even in a turn where you did not board your Frigate.
#30 Rift Disruptor
During an attack with your Frigate, you may do either or both of these options:
• Deal 1 extra damage.
• If there is a Rift in the sector with your Frigate, deal 1 extra damage in any 1 sector with a Rift.
Damage provided by any other ability or effect can only be dealt in your sector, unless explicitly stated otherwise.