Revenant

Action Phase

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The joint fleet assembled by the Great Houses now travels under the Admirals’ command, with each serving as a neutral leader in this desperate journey. Yet the Great Houses offer more than protection for the Revenant—they are the very pillars upon which the political order of the new civilization will be built. Forging the right alliances with them along the journey will prove vital to securing your future.

During the Action phase, players take turns, following turn order, a total of three times. Once the last player is finished with their 3rd turn, proceed to the Recall phase.

A player’s turn consists of the following five steps:

1 Board With Crew

Board a ship found on the main board with a Crew member by moving the Crew figure from your Crew board to an unoccupied space of that ship. You may not board another player’s Frigate.

2 Gain Influence

This step depends on the ship type you have boarded this turn.

2a House ships (Arkship, Fighter, Dropship)

Gain Influence with the affiliated House: Advance 1 step on the Influence track of the House of the ship where you just sent your Crew member.

2b Revenant

Gain Influence with any House: Advance 1 step on an Influence track of your choice.

2c Your Frigate

Gain Hidden Influence: Acquire 1 new Hidden Influence card (see Influence).

3 Crew Action

Resolve the effects of the ship you have boarded this turn with your Crew member. You may forfeit any effect that you don’t want to resolve, unless it is explicitly stated as mandatory. Some effects are tied to a cost, which you must pay first to then resolve the connected effect (see Actions in Detail).

4 Gain Corruption

Place 1 Corruption on your Frigate board if either or both is true:

Your current Crew member is on a ship with a Corruption on it.

You resolved a corrupted planet effect this turn (see Dropships).

You never gain more than 1 Corruption in this step.

Important: You cannot board a ship or resolve an effect that would cause you to gain Corruption when you have no space to store it.

5 Bonus Action

Resolve one of the five Bonus actions listed on your Frigate board (see Bonus Actions). You can only choose one without a Corruption on it.

Example: Emily has sent one of her Cadets to House Dunlork’s Arkship 1. She gains Influence with House Dunlork, advancing on their Influence track 2. Then she resolves the ship effects 3, choosing the Arkship’s top option “Provision” where she gains 2 Science (storing them on her Frigate board). Finally, since this Arkship had a Corruption on it, she must place a Corruption from the common supply onto her Frigate board 4. Note that as her Bonus action she can’t choose the one with the Corruption on it.