General Concepts
(1st) Cycle
Turn order
Player
Not in solo games
Frigate board / Crew board
Prestige
Cadet / Crew member
Action phase
Recall phase
Skirmish phase
Rift phase
Hyperjump phase
Crew action
Bonus action
House Power
Phase Skip token
Occupied (by any Crew)
Collectible Assets
Any resource
Same type of resource
Material
Energy
Science
Neutronium
Resource discount
No resource cost
Tactics
Rank (of Captain)
Discovery Data
Corruption
Void Residue
Influence (with any House)
Influence (with the same House)
Hidden Influence
Operation card
Cadet card
Frigate card
Command card
Scanner card
Colony card
Planet card
Revenant Failure card
Secret Agenda card
Frigate (any)
Frigate (yours)
Arkship
Fighter
Dropship
Shuttle
House ship (including Arkship)
House ship (except Arkship)
Voidborn ship
Planet effect
Corrupted planet effect
Mine
Provision
The Revenant
Damage
Rift
Rift die
Sector
Same/your sector
Any sector
Adjacent sectors (and your sector)
Frigate closest to sector
Revenant Protection token
Shield
Activities (General)
Draw into hand
Play from hand
Place in play area
Discard/remove (from play area)
Discard (from hand)
Resolve (reminder)
Copy (another effect)
Activities (Specific)
Activate (Ability / Bonus action)
Gain Tactics
Reset Tactics
Gain Influence
Lose Influence
Increase Captain Rank
Gain Corruption
Gain Corruption from corrupted ship
Gain corruption from corrupted planet effect
Contain Corruption
Operation income
Attack
Deal extra damage
Maneuver
Take extra movement step
Move with caution
Destroy Voidborn ship
Discard all Voidborn ships (gain no Tactics)
Remove Damage marker
Deploy House ship
Place Shuttle on Scanner
Change turn order
Gain Scanner benefits
Reveal Hidden Influence
Cleanse (Bonus action)
Abilities
Right after (the trigger)
Right before (the trigger)
The Seven Houses
Dunlork
Novaris
Zenor
Fenrax
Yarvek
Belitan
Shiveus
Solo Icons
Corrupted Crew member
Harbinger (the Corrupted Captain)
Corrupted Influence
Corrupted House card
Corrupted Tactics