Arkship: The Corrupted Crew does nothing.
Fighter: The Corrupted Crew fire and “accidentally” miss. Nothing happens.
Dropship: Move the ship (any number of steps) to reach the closest unoccupied planet, and land on it. If there are multiple planets equally close, they move to the one in clockwise direction. Remove the Discovery Data from the planet. If all planets are occupied, the Dropship stays in place.
The Revenant: This action depends which side of the Revenant Solo Action card is facing up.
• A-side up: The Corrupted Crew will prioritize occupying the Reinforce Crew space. If they are able to do so, they resolve Reinforce as described below. If it is occupied, they go to the Hypercharge space, but they do not resolve Hypercharge. Then, regardless of which space they went to, flip the Revenant Solo Action card, keeping the Assignment marker on it.
• B-side up: The Corrupted Crew will prioritize occupying the Hypercharge Crew space. If they are able to do so, they resolve Hypercharge as described below. If it is occupied, they go to the Reinforce space and do resolve Reinforce as described below. Then, regardless of which space they went to, flip the Revenant Solo Action card, keeping the Assignment marker on it.
• Reinforce: They place a House ship on the main board, choosing the House, type, and sector following these preferences, in this order:
1 They prefer the House they have the highest Influence with, then the second, and so on. In case of a tie, they choose the leftmost House on the Influence board amongst the tied ones.
2 They prefer to deploy an Arkship, then Dropship, then Fighter, then Shuttle.
3 They prefer the lowest numbered sector with the least number of Voidborn ships that has not reached its ship limit.
If no ship is available to deploy or placing any would exceed the ship limit, they forfeit deploying a ship.
Example (Reinforce): The Corrupted Crew has 5 Influence with both Houses Novaris and Belitan. Belitan is the leftmost on the Influence board, and they have a Fighter and Shuttle available to deploy. The Corrupted Crew choose a Fighter and then consider the ship limits and Voidborn ships on the main board. Sector 6 has only 1 Voidborn ship, which is the least amount on the main board, so they place the Fighter there.
• Hypercharge: Do the following, in order:
1 Shift the Phase Skip token of the current Cycle one space, onto the Rift phase space.
2 1st, 2nd, and 3rd Cycle: Randomly discard two revealed Scanner cards. If the remaining card shows a “Place Shuttle”
benefit, the Corrupted Crew chooses an available Shuttle from the House they have the most Influence with (if tied, they choose the leftmost House on the Influence board). Ignore all other benefits on the Scanner card.
3 2nd and 3rd Cycle: Check the Colony deck. Find the two Colony cards that show the House you currently have the most Influence with and which are still in play (if tied, your choice). Remove these two cards from the game.
4 4th Cycle: Choose the Colony which shows the House they have the most Influence with and which are still in play (if tied, choose randomly). Remove the other Colonies from the game.
Note: Do not count Hidden Influence when selecting Colonies or Shuttles.
Example (Hypercharge): A Corrupted Crew member resolves Hypercharge in the 3rd Cycle. They move the Phase Skip token 1, then discard 2 Scanner cards 2a. The remaining one shows the “Place Shuttle” icon 2b, so they choose the Shuttle of House Novaris to place on the card 2c, as they have the most Influence with them 2d. You now check the Colony deck 3a, and discard the two cards featuring House Shiveus and Yarvek 3b as you have the most Influence with them 3c (not counting Hidden Influence!).