Listen well, Admiral, for beneath the fleet’s unity lie hidden machinations. The Great Houses are moving in accord now, but should we finally escape the Void, they will surely struggle for power on our new colony. Resources, assets, and opportunities—all demand careful judgment. Know the rules, and you will know how to bend them. Find the line, so you may cross it. But only when the time is right.
Revenant revolves around resolving various effects with your Crew members. The following chapters describe these effects and all rules governing them.
There are 4 types of resources you can collect, represented by tokens: Material, Energy, Science, and Neutronium (shown below).
When you gain any 1 resource A you place a token of the gained type from the common supply on any empty Resource space on your Frigate board. Some effects gain you a specific type of resource. When you gain multiples of “any resource” you may choose any combination. You may not stack Resource tokens on each other, and you have a limit of 12 resources: whenever you would gain more, you must either forfeit it, or discard another first.
When you spend a resource B as the cost of certain effects, discard the required Resource tokens to the common supply. Many effects require specific resource types as cost, not just any type.
Some effects give you a resource discount on a cost.
There are five Compartments printed on the lower half of your Frigate board. Four of these show two Resource spaces on the bottom, a Bonus action in the middle, and a Corruption space on the top. The leftmost Compartment is special as it has four Resource spaces and no Corruption space.
When you gain a Corruption C you must place it on an empty Corruption space of a Compartment. Once placed, you may not move this Corruption to another Compartment D. Do not place gained Corruption on the 3 Void Residue spaces.
The Voidborn’s corruption can manifest in many ways. It both physically hinders your Frigate’s machinery, and sows distrust within your Crew, making them work less flexibly and less effectively.
Corrupted Compartments have multiple downsides:
• You cannot place newly gained resources in them E.
• You cannot spend resources from them F.
• You cannot choose the corresponding Bonus action.
You may rearrange resources between non-corrupted Compartments anytime G, even immediately before gaining a Corruption. However you may not rearrange resources into or out of corrupted Compartments H.
You cannot take an action that would need you to gain a Corruption when all Corruption spaces on your Frigate board are occupied.
When you contain a Corruption, take 1 Corruption marker from your Frigate board A or a House ship B, and move it onto an empty Void Residue space of your Frigate board. Some effects specify that you can only contain a Corruption from your Frigate board, or only from a House ship.
Once you have 3 Corruption on Void Residue spaces C, immediately discard them and gain Hidden Influence (see Influence).