Super Fantasy Brawl

Frequently Asked Questions

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Does the defense granted by the reaction stay on the champion until the end of turn, or does it apply just to that one attack?
That one attack
Defence modifiers only apply to that single attack unless stated otherwise. For example Kilgore's "Darksteel Armour" grants the target +1 for the attack (icon on the left) and +2 for any attacks later this turn (text box).
For how long does a Champion suffering Root stay Rooted?
End of turn
A rooted Champion instantly loses any remaining movement points of the current Action, and may not move, Dash, Swoop, or Jump again during this turn.
Related Rule(s)
Is it possible to Force and Enemy onto a trap?
Yes
Champion suffering Force can be moved into a hex containing a trap.
Related Rule(s)
What's the difference between Dash and Swoop?
Move restrictions
Swooping Champions may Swoop through statues and Enemies as Dash is restricted to the normal restrictions considering movement.
Related Rule(s)
Who chooses which direction a Champion affected by Fear will Dash?
Target player
If an Action or Reaction applies Fear, the Champion who suffered the Fear effect must Dash X in a direction of their choice, as long as it is away from the source of the Fear. If multiple choices are available, the Champion must choose the one that takes them the furthest away from the source of the Fear, moving the maximum Dash value they possibly can.
Related Rule(s)
Does a Champion have to follow movement rules considering statues and Enemies when Dashing?
Yes
Champion doing the Dash cannot move through statues or Enemies.
Related Rule(s)
Challenge cards that require Champions to be adjacent to a statue, do they also require the Champion to be on the colored hexes?
No
Adjacent to the statue is enough. The color is shown on the card to make it easier to spot the correct statue.
Related Rule(s)
What is a hex row?
Continuous line
Hex row is a straight continuous line of adjacent hexes.
Related Rule(s)
Do rooted Champions suffer damage when Pulled or Pushed?
Yes
As the target cannot move, any Push or Pull distance will cause damage as normal. Fear and Force cannot move a Champion suffering root, but do not cause damage, as neither keyword usually causes damage for failing to complete the movement.
Can traps level up a Champion?
Yes
If the trap was triggered because of a card effect (for example when a Champion uses an attack that pushes the defender into a trap), the damage is considered to be caused by the source of that effect. This may result in Levelling Up Champions as normal.
Related Rule(s)
What causes a Champion to level up?
Enemy OoA
Taking an Enemy Champion out of action causes a Champion to level up. If the Champion is already levelled up, nothing happens.
When taken out of action by an Ally, does the opponent gain a Victory Point?
Yes
If a Champion is taken out of action, the opponent scores 1 VP. It doesn't matter if the Champion was taken out of action by an Enemy or an Ally.
Related Rule(s)
When playing a card, is it mandatory to resolve it fully?
No
For example, cards can be played just to use the move ability. Note that cards and standard actions are played one at a time, Any unresolved actions cannot be resolved after the next card or standard action is played.
Do Reactions exhaust Cores?
Yes
Playing a Reaction card requires the player to exhaust a matching Core.
Related Rule(s)
Can multiple Reaction cards be played?
1 per attack
Only one Reaction card can be played per attack, even if multiple Champions are targeted.
Related Rule(s)
Can pre-attack and post-attack abilities be used if an attack did not take place?
Yes and No
Post-attack abilities are only resolved if an attack did take place. Pre-attack abilities can be used whether the attack is resolved or not.
Do I have to resolve the attack when an attack card is played?
No
Resolving the attack is not mandatory. For example, cards can be played just to use the move ability.
Related Rule(s)
Do I have to move a Champion if I play a card with a movement icon?
No
Moving is optional.
Related Rule(s)
Can a Champion be activated multiple times per turn?
Yes
Champions may be activated more than once per turn as long as the appropriate Core can be exhausted to pay for it.
Related Rule(s)
What if the Challenge card deck is emptied?
Shuffle discard
If at any point your Challenge card deck empties, shuffle the discard pile to form a new Challenge deck.
When are Challenges scored?
Scoreboard Phase
Challenges are scored at the start of the player's turn, during the Scoreboard Phase.
Should the opponent see your hand?
No
Each player’s hand is hidden information, and should not be shared with another player unless a game effect instructs a player to do so.
What if the draw deck is emptied?
Shuffle discard
If a player is instructed to draw cards from an empty deck, they shuffle their discard pile to form a new draw deck.
Is it possible to target Allies?
No and Yes
Champions can only target Enemy Champions. Area of Effect (AoE) attacks that include an Enemy Champion in the AoE fulfil this condition, even if an Ally is also in the AoE.
What happens if a card cannot be fully resolved?
Ignore the part
When resolving a card, if a card cannot be fully resolved, forfeit the part that cannot be resolved.
Related Rule(s)
When an effect deals damage to a champion, does the Champion's Defence value have an effect on the damage dealt?
No
Defence value is only used when an attack card's strength is compared to it.
Are the opponent's cores replenished at the end of the turn?
No
If Reactions are played, the player has to wait until their next Upkeep Phase to turn the exhausted Cores to their ready sides.
How are Victory Points gained?
Challenges or damage
The first player to score 5 VPs wins immediately. This is done by taking Enemy Champions out of action, and by completing challenges on the Challenge Track.
Related Rule(s)
Champion’s card effect refers to Allies, does it include the Champion to whom the card belongs?
No
When a Champion’s card effect refers to Allies or an Ally, it does not include the Champion to whom the card belongs.
Related Rule(s)
Card's effect conflicts with a rule in the rulebook, which one takes precedence?
The card
If the effect of a card directly conflicts with one or more rules in the rulebook, the text on the card takes precedence.
Related Rule(s)
How are the Champions chosen for each team?
Freely or Draft
Players decide if they wish to freely choose their 3 favourite Champions to play with, or draft Champions using the casual draft or competitive draft rules.
Is it possible for the game to end in a tie?
No
The first Player to reach 5 VP immediately wins the game. If a card takes a Champion from each team out of action simultaneously, both players gain 1VP and Level Up the appropriate Champions. If this would end the game in a draw (due to both players now being tied with 5 or more VPs), the player who didn’t play the card wins.
Related Rule(s)
Who's the first player?
Choose randomly
The first player is chosen randomly at the start of the setup.
Related Rule(s)
What's the hand size when playing with 4 players.
4
Each player has a starting hand of 4 cards, and draws a hand of 4 cards during the Upkeep Phase.