Target Champions are pulled X hexes in a straight line directly towards the Champion causing the Pull. They must stay in the same row of hexes. The activating Champion must Pull the target the full distance. The target will stop before entering a hex with a Champion (Ally or Enemy), a Statue, or the edge of the arena, and will activate traps if they are pulled over or onto them. If a Champion cannot be pulled the full distance for any reason, they suffer equal to the remaining distance. If the target is not in the same hex row as the attacking Champion when the Pull is resolved, the Pull is ignored.