Target Champions are pushed X hexes in a straight line directly away from the Champion causing the Push. They must stay in the same row of hexes. The activating Champion must Push the target the full distance. The target will stop before entering a hex with a Champion (Ally or Enemy), a Statue, or the edge of the arena, and will activate traps if they are pushed over or onto them. If a Champion cannot be pushed the full distance for any reason, they suffer equal to the remaining distance. If the target is not in the same hex row as the attacking Champion when the Push is resolved, the Push is ignored.