RULES
Launch Tutorial
Super Fantasy Brawl
Start playing right out of the box with Dized!
Getting Started
4
Components
Game Set Up
Winning the Game
4-Player Variant: Super Team Tornado
How to Draft
2
Casual Draft
Competitive Draft
Basic Concepts
10
The First Rule
Enemies and Allies
Objective of the Game
The Three Cores of Magic
Towards and Away
Strength and Damage
Resolving a Card
Targeting
Open and Hidden Information
Drawing Cards
Game Round
18
Player Turn
16
Activation Phase
13
Movement
Attacks
Pre-Attack and Post-Attack
Declaring Targets
Playing Reactions
Resolving Attack Damage
Skills
Standard Actions
Out of Action
Levelling Up
Traps
Displacement and Root
Hexes and Hex Rows
Scoreboard Phase
Activation Phase
Upkeep Phase
Player Turn
Advance Challenge Track
Keywords
19
Bloodied
Control
Dash X
Double
Draw X
Fear X
Force X
Heal X
Jump X
Lifesteal
Out of Action
Place
Plan X
Poison X
Pull X
Push X
Root
Stun
Swoop X
FAQ
Super Fantasy Brawl
Resolving a Card
menu
Super Fantasy Brawl
Basic Concepts
Resolving a Card
When resolving a card, if a card cannot be fully resolved, forfeit the part that cannot be resolved.
Next
Targeting