RULES
Ninja Squad
General
2
Introduction & Objectives
Before You Start to Play...
Components
5
Component List
Alarm Cards & Effects
Buki Cards, Buki Tokens & Effects
Movement Cards
Senjutsu Cubes, Senjutsu Cards & Effects
Game Setup
2
Setup: MIDNIGHT RAID (Co-op)
Setup: DAWN ESCAPE (PvP)
Concepts
13
Hazards & Rewards
4
Guards (black)
Patrolling Guards (red)
Taking out a Guard
Senjutsu Cubes & Lantern Cubes
Alarm Cards & Effects
Buki Cards, Buki Tokens & Effects
Movement Cards
Senjutsu Cubes, Senjutsu Cards & Effects
Alarm Tracker
Weapon Range & Targets
Line of Sight
Knock-Back
Interchange Decks
Gameplay
20
MIDNIGHT RAID (Co-op)
10
Movement Phase: Overview
Movement Phase: Freeze
Movement Phase: Raising an Alarm
Movement Phase: End of Phase
Guard Phase: Overview (MR)
Guard Phase: Adding Guards (MR)
Guard Phase: Rotating Decks (MR)
The Next Round
Alarm Targets
Winning/Losing MIDNIGHT RAID
DAWN ESCAPE (PvP)
3
Playing DAWN ESCAPE
Guard Phase DAWN ESCAPE
Winning DAWN ESCAPE
Differences in Gameplay
6
Buki Cubes
Trees & Bushes
Rivers, Lakes & Ponds
Trees & Zip Wires
Wana Tokens & Traps
Alarm Targets
Introduction & Objectives
Game Variants
4
Quick Game
Co-op Only: MIDNIGHT RAID
PvP Only: DAWN ESCAPE
Super Speedy Ninja!
Examples
4
Using the Zip Wire
Moving into Water
Playing a Movement Card
Throwing Star Tokens
FAQ
Ninja Squad
How many spaces does Leaping allow me to move?
menu
Ninja Squad
How many spaces does Leaping allow me to move?
Leaping allows a Ninja to move only 2 spaces forward. This allows them to pass over a tile without activating any Guards or Traps located on that space. Note: Ninja can still use the Leap card to jump into, through or out of an area of water.
Related Rule(s)
Playing a Movement Card