RULES
Ninja Squad
General
2
Introduction & Objectives
Before You Start to Play...
Components
5
Component List
Alarm Cards & Effects
Buki Cards, Buki Tokens & Effects
Movement Cards
Senjutsu Cubes, Senjutsu Cards & Effects
Game Setup
2
Setup: MIDNIGHT RAID (Co-op)
Setup: DAWN ESCAPE (PvP)
Concepts
13
Hazards & Rewards
4
Guards (black)
Patrolling Guards (red)
Taking out a Guard
Senjutsu Cubes & Lantern Cubes
Alarm Cards & Effects
Buki Cards, Buki Tokens & Effects
Movement Cards
Senjutsu Cubes, Senjutsu Cards & Effects
Alarm Tracker
Weapon Range & Targets
Line of Sight
Knock-Back
Interchange Decks
Gameplay
20
MIDNIGHT RAID (Co-op)
10
Movement Phase: Overview
Movement Phase: Freeze
Movement Phase: Raising an Alarm
Movement Phase: End of Phase
Guard Phase: Overview (MR)
Guard Phase: Adding Guards (MR)
Guard Phase: Rotating Decks (MR)
The Next Round
Alarm Targets
Winning/Losing MIDNIGHT RAID
DAWN ESCAPE (PvP)
3
Playing DAWN ESCAPE
Guard Phase DAWN ESCAPE
Winning DAWN ESCAPE
Differences in Gameplay
6
Buki Cubes
Trees & Bushes
Rivers, Lakes & Ponds
Trees & Zip Wires
Wana Tokens & Traps
Alarm Targets
Introduction & Objectives
Game Variants
4
Quick Game
Co-op Only: MIDNIGHT RAID
PvP Only: DAWN ESCAPE
Super Speedy Ninja!
Examples
4
Using the Zip Wire
Moving into Water
Playing a Movement Card
Throwing Star Tokens
FAQ
Ninja Squad
Category: Concepts
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Ninja Squad
Concepts
The main concepts and terminology of the game.
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Alarm Cards & Effects
Contents of this Category
Hazards & Rewards
Guards (black)
Patrolling Guards (red)
Taking out a Guard
Senjutsu Cubes & Lantern Cubes
Alarm Cards & Effects
Buki Cards, Buki Tokens & Effects
Movement Cards
Senjutsu Cubes, Senjutsu Cards & Effects
Alarm Tracker
Weapon Range & Targets
Line of Sight
Knock-Back
Interchange Decks