If a Ninja ends their Movement Phase on a Road Tile (after 6 cards have been played by each player), an Alarm will be raised:
- Take an Alarm Card during the Guard Phase and
- apply its effects.
Roof Top Slip!
Move the Alarm Tracker 2 spaces forward on the Alarm Track.
Move the Alarm Tracker 1 space forward on the Alarm Track.
Lose 1 Movement Card.
Instead of turning their top Movement Card face up at the start of the next Movement round, the player must discard that card and on their turn MUST draw and play the next card.
Lose 2 Movement cards.
Player must discard the next 2 cards from their draw deck and will miss their next movement turn.
Step back into the shadows.
Move 1 space backwards.