At the start of your turn, move your car, spend 1 per block.
1 : You apprehend a mobster on your block.
Risk 1-6: Roll less than or equal to apprehend mobsters from your block and each adjacent block to the bag, then gain a Force Card.
Roll more: only apprehend mobster on your block.
1: Do nothing as your action.
2: You apprehend a mobster and collect the from that row.
2: You apprehend a mobster and collect the from that column.
2: You flip a : succeed () or fail ().
Risk 1-5: You peek at a : succeed if the number is less than or equal to your risked .
2: You apprehend a mobster, placing it on your mat’s slot (limit 1). Then:
2: While at HQ, return the mobster to the bag and collect the of its color.
If your tracker was the first to pass an icon, draw an Event Card.
Roll dice to add a new mobster to the city.
Hour- Time spent. Move your Time Tracker forward.
Daytime/Nighttime- Actions can only be performed when your tracker starts there.