If the Navy Ship enters the same Map Card as you (the active player), it stops moving and attacks you (unless you're Hiding Out at a Cove). The Navy will only attack the active player, ignoring all other Pirate Ships on Map Cards it sails through. The Navy automatically wins and cannot be defeated. Your Pirate Ship is Jostled, but instead of moving 1 Deckhand, you must move ALL Deckhands from Assignments AND the Wheel to Repair. You also do not gain a Sure-fire Token when attacked by the Navy.