The group leader studies the composition of enemies and rolls 6 combat dice at a time.
The 6-dice rule also applies here.
1 X = Failed attack to the player. 1 Collateral Damage, which eliminates a SURVIVOR.
2 damages cause 1 damage to the player attacked, which also discards a rubble card from his inventory (if he is a raider)
1 damage cause 1 damage to the player attacked, which also discards a rubble card from his inventory (if he is a raider)
Raiders perform their attack first. Raiders don’t attack survivors, which they consider useless. However, survivors are not immune to raiders collateral damages.
The leader rolls 2 combat dice for each raider attacking.
Example of a Raider's attack: a character has 4 Raiders in front of him (2 combat dice per raider).
The leader rolls the first 6 combat dice and gets 3 X and 3 body shots.
The player attacked takes 1 point of damage and discards one of the rubble cards in its inventory, the two survivors in the player’s zone are eliminated. The group leader launches the second Raider's attack: 2 combat dice for the last Raider.
The player gets: 1 X and 1 head shot.
The player attacked takes another point of damage and once again throws away one of his inventory’s rubble cards.
Example of an infected attack: a player has 6 Wanderers (1 combat die per Wanderer), 2 Survivors, 1 Monster (3 combat dice by Monster) and 2 Brutes (2 combat dice per Brute) in his zone. 6 + 3 + 4 = 13 combat dice.