The Grimm Forest

Components: Fable Cards

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56 Fable Cards

This is a back of a Fable card.

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Fables are one-use cards that let you do tricky things to try and outwit your opponents. Your Fable cards are kept secret in your hand until you're ready to use them. Each card tells you when it activates and what it does.

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The advanced cards should only be used in games where all players are familiar with the base game. They add depth and several new mechanics that work best when all players experienced and can react to their effects.

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This is a sample front of a Fable card. Each card contains:

Special Type Symbol (upper left corner)

Fable/Advanced Symbol, Name

When It Activates

What It Does

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Special Types of Fables (1 of 3)

Some Fables have a Special Type symbol in the top left corner.

Monster. This Fable is an evil denizen of the forest that goes to a Location and causes trouble there.

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Special Types of Fables (2 of 3)

Some Fables have a Special Type symbol in the top left corner.

Next Turn. This Fable activates in the next round, not the current round.

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Special Types of Fables (3 of 3)

Some Fables have a Special Type symbol in the top left corner.

Unique Location. This Fable is a special area that gets attached to a Location and affects how it works until some criteria is met.

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Special Types of Fables (3 of 3)

Some Fables have a Special Type symbol in the top left corner.

Unique Location. This Fable is a special area that gets attached to a Location and affects how it works until some criteria is met.