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Here is an example of the turns for the first Conflict in Round I. This is a 4-player game with the Leaders Uhtred, King Alfred, Guthrum, Aethelwold.

Here is an example of the turns for the first Conflict in Round I. This is a 4-player game with the Leaders Uhtred, King Alfred, Guthrum, Aethelwold.

Uhtred plays Brutal Tactics, which gains him 1 Action Token. It also has a Permanent Effect that allows Uhtred to gain 1 Victory Point Token whenever 1 or more armies of his opposing Allegiance are removed for any reason.

Guthrum plays Friendships which gains him 1 West Saxon Affinity and 1 Action Token.

Aethelwold plays Empathy for All which gains him 1 Action Token, and then gains him 1 Affinity with the faction he has the least Affinity with. Since he has 0 Northumbrian Affinity, he gains 1 Northumbrian. He also has the Leader Ability, “Aethelwold’s Dane Affinity is always equal to his lowest Saxon Affinity.” Since 1 is his lowest Saxon Affinity, his Dane Affinity Token is also moved to 1.

Starting the Conflict: Since Uhtred’s initiative number is 1, he places the Conflict Token in Wessex. Since Aethelwold’s initiative is 2, he places the Succession Token in Northumbria. Since Guthrum’s initiative is 5, he takes the first turn of the Conflict in Wessex.

The Starting Strengths in Wessex:

The Saxons have King Alfred and 3 West Saxon armies, which offer 4 Strength.

The Danes have 2 Dane armies, which offer 2 Strength.

Turn 1 - Guthrum: Uses his Primary Leader Movement Action listed on his Leader Mat: he spends 3 Action Tokens to move his figurine from East Anglia to Wessex. His figurine also has the Permanent Effect, “Up to 3 Dane armies in Guthrum’s Region are +1 Strength.” Since there are 2 Dane armies, the Dane Strength is +2.

With the addition of Guthrum and his ability, the Dane’s Strength Token on the track moves from 2 to 5. The new Conflict totals are 5-Danes vs. 4-Saxons.

Turn 2 - King Alfred: He first plays the Secondary Passive Action Card, Chaos, which allows him to draw a card from the Round II deck and add it to his hand, which he draws Round II’s Maneuver Card. He then decides to play it as a Primary Action, gaining 2 Action Tokens, and then first moving 1 Dane army from Wessex to Mercia, and then moving 2 Mercian armies from Mercia to Wessex.

The new Conflict totals are 6-Saxons vs. 3-Danes.

Turn 3 - Uhtred: Uses his Primary Leader Movement Action, paying 2 Action Tokens to move his figurine from Northumbria to Mercia. He also has the Leader Ability, “After Uhtred moves, he may move 1 additional Region.” This allows him to then move from Mercia to Wessex.

Since Uhtred has Dane Allegiance, and his Permanent Effect is that he is 2 Strength in Round I, the new Conflict totals are 6-Saxons vs. 5-Danes.

Turn 4 - Aethelwold: He plays his Leader Card, Playing Both Sides, which he adds 2 Dane armies to Wessex (which each are +1 Strength due to Guthrum’s Permanent Effect), and in East Anglia adds 1 West Saxon, 1 Mercian, and 1 Northumbrian army. He then changes his Allegiance to Dane.

The new Conflict totals are 9-Danes vs. 6-Saxons.

Turn 5 - Guthrum: Seeing that the Danes are winning, he passes his turn.

Turn 6 - King Alfred: He first spends 5 Action Tokens at the Action Market to use the Secondary Passive Action, Destiny is All. This allows him to draw 3 Round II Cards, look at them, and then choose one to keep. Destiny is All’s plaque then moves to the back of the row. He then spends 3 Action Tokens to use the Primary Action, England is Born, to at 1 West Saxon army to Wessex, 1 Mercian army to Mercia, and 1 Northumbria army to Northumbria.

The new Conflict totals are 9-Danes vs. 7-Saxons.

Turn 7 - Uhtred: Seeing that the Danes are winning, and acknowledging that King Alfred is not ready to quit, he passes his turn.

The new Conflict totals are 9-Danes vs. 6-Saxons.

Turn 8 - Aethelwold: Spends 4 Action Tokens at the Action Market to use the Primary Action, No Mercy, which he removes 1 West Saxon army from Wessex and 1 Mercian army from the adjacent East Anglia, and then he gains 2 Victory Point Tokens. Since Saxon armies are removed, Uhtred’s Brutal Tactics Permanent Effect triggers and Uhtred gains 1 Victory Point Token.

Turn 9 - Guthrum: He again passes, lying in wait.

Turn 10 - King Alfred: He plays the card Brida, adding Brida’s figurine to Wessex. She is a Hero with an Allegiance Ring flipped to the Saxon side, and she offers 1 Strength to the Saxons. She also has the Permanent Effect, “If your side wins the Conflict in Brida’s Region, you may return any one of your face-up Primary Action Cards in play to your hand.”

The new Conflict totals are 9-Danes vs. 7-Saxons.

Turn 11 - Uhtred: He decides it is time to move! He plays his Leader Card, Change of Heart, which changes his Allegiance from Dane to Saxon (he flips his Allegiance Marker and Ring, and then he also gains 1 Dane Affinity. Also, since Alfred has the Permanent Effect on his Leader Mat: “If a player changes Allegiance to Saxon and their Leader is in Alfred’s Region, they gain 3 Action Tokens,” Uhtred gains 3 Action Tokens.

This change massively swings the Conflict total: 9-Saxons vs. 7-Danes.

Turn 12 - Aethelwold: Having failed in his plot to usurp his uncle, being betrayed by Uhtred, and also not trusting Guthrum’s Allegiance to the Danes, he decides to Prepare for Invasion, taking the Invasion Token. Since there are no Peace Tokens on the map he does not gain any Action Tokens for doing so. He will place the Succession Token when resetting for the next Conflict, but for now passes for the remainder of this Conflict.

Turn 13 - Guthrum: Also seeing victory for the Danes slipping away, but with a secret ploy up his sleeve to put himself on top, he passes.

Turn 14 - King Alfred: He passes, confident in Saxon victory.

Turn 15 - Uhtred: He passes, and with all players consecutively passing, the Conflict is now ready to be resolved.

Resolving the Conflict:

With a final Conflict total of 9-Saxons vs. 7-Danes, the Saxons win the Conflict! Place a Peace Token flipped to the blue Saxon-side into Wessex.

Next, for each Leader, resolve their outcomes for either being on the winning or losing side:

Uhtred is aligned with the Saxons so, he wins the Conflict. He scores Victory Points for armies in Wessex:

King Alfred is aligned with the Saxons so, he wins the Conflict:

Brida also has a Permanent Effect that triggers, allowing King Alfred to add the Maneuver card he played back to his hand.

Guthrum is aligned with the Danes, however, he has the Leader Ability, “When Guthrum is in the Conflict Region, and his side loses, he may change Allegiance before scoring.” He therefore, changes to Saxon and wins, also gaining 3 Action Tokens for changing in Alfred’s Region:

Aethelwold is aligned with the Danes so, he loses the Conflict. He does not gain Victory Points, but instead gains 2 Action Tokens, and 2 additional Action Tokens for the On-Your-Own Bonus, being the only Leader aligned with the Danes.

He also has the Invasion Token so he will choose the next Region to place the Succession Token in.

After all players have resolved their scoring, disband excess armies and reset for the next Conflict in Northumbria (see Phase 2: Disband Excess Armies and Phase 2: Reset for Next Conflict).