The Elder One is summoned if:
- The Elder One entered the first red space on the track;
OR
- The ritual was disrupted this turn.
When the Elder One is summoned to our world, move the Stage 1 card to the side, revealing the Stage 2 card underneath. Resolve its reveal effects, which will specify where the Elder One must be summoned. The Stage 1 effects remain in play until the end of the game.
Place the Progression token on the Summoning track on the space previously occupied by the Elder One figure. Use this Progression token to mark the Elder One’s progress until the end of the game.