Once the Elder One is summoned to the board, it acts like any enemy, attacking investigators that end their turn in its space. The number and type of dice the Elder One rolls is the total of all dice displayed on all its revealed Stage cards.
Until the ritual is disrupted, the Elder One cannot be attacked or damaged, even if it’s already been summoned to the board by reaching the red space on the summoning track! After the ritual is disrupted, the Elder One can be attacked and damaged like any other enemy. The Elder One has multiple Stages, with individual healths, which must be defeated one at a time until it’s ultimately destroyed.
Starting with Stage 2, each card displays:
- A one-time effect that takes place when that card is revealed.
- An ongoing effect that remains in play until the end of the game.
- Health showing how many wounds that Stage can take.
- The number and type of dice that Stage adds to the Elder One’s attacks.
When a Stage has wounds equal to or greater than its health, that Stage is defeated. Move that Stage card to the side to reveal the next and resolve its “When Revealed” effect. Any excess wounds do NOT carry over to the next Stage. Remember that all of the previous Stages’ effects and dice remain in play until the end of the game!