Power: Ejection


Conditions of play

• Only the captain, or passengers still aboard the aircraft, may play these cards.

• All passengers must have announced their intentions.

• The captain must not have played his “Equipment” cards yet.


The player who plays an “Ejection” card forces another passenger (never the captain) to leave the aircraft immediately. The targeted passenger removes his pawn from the aircraft and puts it on his “Adventurer” tile. He then draws the first “Treasure” card of the current city and ends his journey there.