RULES
Celestia
Celestia - Main Game
26
Preparation
3
City tiles, treasure and pawns
Equipment cards: 4+ players
Equipment cards: 2-3 players
General
6
Gameplay presentation
Goal of the game
Role: Passenger
Role: Captain
End of the game
Variant : Beginner adventurers (6+)
Progress of a leg
10
Steps
1. The captain rolls the dice.
2. Passengers choices.
Passenger stay
Passenger leave
3. The captain faces the challenges.
4. The captain moves the aircraft.
New journey
5. Next captain
Captain alone
Cards
7
Equipment: Basic card
Equipment: Turbo
Power: Ejection
Power: Jetpack
Power: Alternative route
Power: Wind Gust
Treasure : Magic Spyglass
Exp: A little help
14
Preparation 1
2
Cards
Character
Gameplay
12
General
Equipment: A little help
Equipment: Upgraded
Power : Bandit
Power : Mooring line
Ending the game
Character : Red
Character: Blue
Character: Green
Character: Yellow
Character: Black
Character: Purple
Exp: Little Initiati
9
Preparation 1
2
Cards 1
Rowboat
Gameplay 1
7
General 1
Equipment: Rowboat
Rowboat trip
New leg of the journey
Power: Desperate Need
Power: New equipment
Power: Spy
Promo
1
Cards 1
1
Power: Grapnel
All cards
22
Character cards
6
Character: Green
Character: Purple
Character: Black
Character: Yellow
Character: Blue
Character : Red
Equipment cards
5
Equipment: Basic card
Equipment: Turbo
Equipment: Upgraded
Equipment: A little help
Equipment: Rowboat
Treasure cards
2
Treasure: Basic card
Treasure : Magic Spyglass
Power cards
9
Power: Spy
Power: New equipment
Power: Desperate Need
Power : Mooring line
Power : Bandit
Power: Wind Gust
Power: Alternative route
Power: Jetpack
Power: Ejection
FAQ
Celestia
Category: Cards
menu
Celestia
Cards
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Equipment: Basic card
Contents of this Category
Preparation
City tiles, treasure and pawns
Equipment cards: 4+ players
Equipment cards: 2-3 players
General
Gameplay presentation
Goal of the game
Role: Passenger
Role: Captain
End of the game
Variant : Beginner adventurers (6+)
Progress of a leg
Steps
1. The captain rolls the dice.
2. Passengers choices.
Passenger stay
Passenger leave
3. The captain faces the challenges.
4. The captain moves the aircraft.
New journey
5. Next captain
Captain alone
Cards
Equipment: Basic card
Equipment: Turbo
Power: Ejection
Power: Jetpack
Power: Alternative route
Power: Wind Gust
Treasure : Magic Spyglass