1. The captain rolls the dice.


The captain determines the challenges he will have to face. To do so, he rolls as many dice as indicated on the next “City” tile.


In order to continue the journey, the captain will have to discard specific «Equipment» cards to overcome the events shown on the dice.

Caution: The captain shall NOT play the “Equipment” cards immediately after rolling the dice. He must wait for the passengers to decide whether they want to stay aboard or not.


Example :

Orville is the captain during the first round. The aircraft is situated on the first city tile: he rolls 2 dice which show «Lightning» and «Fog». In order continue the journey – and after each passenger has chosen to stay or not – he will have to play a “Lightning arrester” card to cope with the “Lightning” and a “Compass” card to navigate in the “Fog”.