Conditions of play
• Any adventurer may play a “Wind Gust” card, including one who has left the aircraft.
• All passengers must have announced their intentions.
Effect
A “Wind Gust” card forces the captain to reroll all the uneventful (blank) dice .
NOTE: Players may not change their decisions after the re-roll. These cards can be played even after the captain has already claimed that he could overcome the challenges.