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Each turn has the following phases:

1. Spirit Phase

2. Fast Power Phase

3. Invader Phase

4. Slow Power Phase

5. Time Passes

Players act simultaneously within each phase, conferring as they wish. Table talk is not just allowed; it’s likely necessary for victory!

The game continues in this way until players achive their current victory condition (based on the Terror Level), or until players lose the game, because:

Too Much Blight: If the Blight Pool runs out of Blight, you lose.

A Spirit is Destroyed: If any Spirit has no Presence left on the Island, you lose.

Time Runs Out: If you need to reveal an Invader Card (to Explore), but the Invader Deck is empty, you lose.